Difference between revisions of "Reference"

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m (display: setColor syntax corrected)
(display: setter changed to public vars)
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Text :
 
Text :
 
<code>
 
<code>
* [[gb.display.print]](text and numbers)
+
* [[gb.display.print]](text or numbers)
 
* [[gb.display.drawChar]](x, y, char, size)
 
* [[gb.display.drawChar]](x, y, char, size)
 
* [[gb.display.print]](text)
 
* [[gb.display.print]](text)
* [[gb.display.setCursor]](x, y)
+
* [[gb.display.cursorX]] = x
 +
* [[gb.display.cursory]] = y
 
* [[gb.display.setFont]](font)
 
* [[gb.display.setFont]](font)
* [[gb.display.setTextSize]](size)
+
* [[gb.display.fontScale]] = scale
* [[gb.display.setTextWrap]](true/false)
+
* [[gb.display.textWrap]] = true/false
 
</code>
 
</code>
 
Useful constants: <code>LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight</code>
 
Useful constants: <code>LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight</code>
  
 
</div>
 
</div>

Revision as of 2014-06-24T21:29:02

Here is listed and explained all Gamebuino specific functions (the Gamebuino Library).

See Arduino Reference for general purpose/basic functions and data types.

Note: Arguments in italic are optional.

core

User interface :

Perfomance monitor :

buttons

buttons:

BTN_A, BTN_B, BTN_C, BTN_UP, BTN_RIGHT, BTN_DOWN, BTN_LEFT

sound

Play & Stop

Build-in sounds

Misc

battery

backlight

The following should be set using SETTINGS.HEX

display

General :

Pixels :

Lines :

Rectangles :

Circles :

Triangles :

Bitmaps :

  • rotation: NOROT, ROTCCW, ROT180, ROTCW
  • flip: NOFLIP, FLIPH, FLIPV, FLIPVH

Text :

Useful constants: LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight