Difference between revisions of "Reference"

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(Created page with "<div style="{{column-width|30em}}"> == main == Game engine : * gb.begin() * gb.update() * gb.getFrameCount() * gb.setFrameRate() * gb.setTimePerFrame() Us...")
 
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<div style="{{column-width|30em}}">
+
__NOTOC__
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<div style="float:left;width:20em;margin-right:2em;">
  
 
== main ==
 
== main ==
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* [[gb.getCpuUsage]]()
 
* [[gb.getCpuUsage]]()
 
* [[gb.getRamUsage]]()
 
* [[gb.getRamUsage]]()
 +
 +
== sound ==
 +
Play :
 +
* [[gb.sound.play]]()
 +
* [[gb.sound.isPlaying]]()
 +
* [[gb.sound.stop]]()
 +
* [[gb.sound.setLooping]]()
 +
 +
Volume :
 +
* [[gb.sound.setGlobalVolume]]()
 +
* [[gb.sound.getGlobalVolume]]()
 +
* [[gb.sound.setChannelVolume]]()
 +
* [[gb.sound.getChannelVolume]]()
 +
 +
Build-in sounds :
 +
* [[gb.sound.playOK]]()
 +
* [[gb.sound.playCancel]]()
 +
* [[gb.sound.playTick]]()
 +
 +
</div><div style="float:left;width:20em;margin-right:2em;">
  
 
== display ==
 
== display ==
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* [[gb.display.setTextSize]]()
 
* [[gb.display.setTextSize]]()
 
* [[gb.display.setTextWrap]]()
 
* [[gb.display.setTextWrap]]()
 +
 +
 +
</div><div style="float:left;width:20em;margin-right:2em;">
  
 
== buttons ==
 
== buttons ==
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* [[gb.buttons.repeat]]()
 
* [[gb.buttons.repeat]]()
 
* [[gb.buttons.timeHeld]]()
 
* [[gb.buttons.timeHeld]]()
 
== sound ==
 
Play :
 
* [[gb.sound.play]]()
 
* [[gb.sound.isPlaying]]()
 
* [[gb.sound.stop]]()
 
* [[gb.sound.setLooping]]()
 
 
Volume :
 
* [[gb.sound.setGlobalVolume]]()
 
* [[gb.sound.getGlobalVolume]]()
 
* [[gb.sound.setChannelVolume]]()
 
* [[gb.sound.getChannelVolume]]()
 
 
Build-in sounds :
 
* [[gb.sound.playOK]]()
 
* [[gb.sound.playCancel]]()
 
* [[gb.sound.playTick]]()
 
  
 
== battery ==
 
== battery ==

Revision as of 2013-10-26T01:42:12

main

Game engine :

User interface :

Perfomance monitor :

sound

Play :

Volume :

Build-in sounds :

display

General :

Pixel :

Lines :

Rectangles :

Circles :

Triangles :

Bitmaps :

Text :


buttons

battery

backlight