Difference between revisions of "Reference"

From Gamebuino Wiki
Jump to: navigation, search
(display: setContrast removed (shouldn't be used by user))
(display)
Line 138: Line 138:
 
<code>
 
<code>
 
* [[gb.display.drawBitmap]](x,y,bitmap,''rotation'',''flip'')
 
* [[gb.display.drawBitmap]](x,y,bitmap,''rotation'',''flip'')
 
rotation: NOROT, ROTCCW, ROT180, ROTCW
 
 
flip: NOFLIP, FLIPH, FLIPV, FLIPVH
 
 
</code>
 
</code>
 +
* rotation: <code>NOROT, ROTCCW, ROT180, ROTCW</code>
 +
* flip: <code>NOFLIP, FLIPH, FLIPV, FLIPVH</code>
  
 
Text :
 
Text :
Line 152: Line 150:
 
* [[gb.display.setTextSize]](size)
 
* [[gb.display.setTextSize]](size)
 
* [[gb.display.setTextWrap]](true/false)
 
* [[gb.display.setTextWrap]](true/false)
useful constants:
 
LCDWIDTH, LCDHEIGHT, FONTWIDTH, FONTHEIGHT
 
 
</code>
 
</code>
 
+
Useful constants: <code>LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight</code>
  
 
</div>
 
</div>

Revision as of 2014-06-24T17:32:21

Here is listed and explained all Gamebuino specific functions (the Gamebuino Library).

See Arduino Reference for general purpose/basic functions and data types.

Note: Arguments in italic are optional.

core

User interface :

Perfomance monitor :

buttons

buttons:

BTN_A, BTN_B, BTN_C, BTN_UP, BTN_RIGHT, BTN_DOWN, BTN_LEFT

sound

Play & Stop

Build-in sounds

Misc

battery

backlight

The following should be set using SETTINGS.HEX

display

General :

Pixels :

Lines :

Rectangles :

Circles :

Triangles :

Bitmaps :

  • rotation: NOROT, ROTCCW, ROT180, ROTCW
  • flip: NOFLIP, FLIPH, FLIPV, FLIPVH

Text :

Useful constants: LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight