Difference between revisions of "Gb.begin"
From Gamebuino Wiki
m (→Syntax: added semicolon) |
m (→Example: added loop) |
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Line 36: | Line 36: | ||
// initialize the Gamebuino object | // initialize the Gamebuino object | ||
gb.begin(F("Example game"), logo); | gb.begin(F("Example game"), logo); | ||
+ | } | ||
+ | |||
+ | void loop(){ | ||
+ | if(gb.update()){ | ||
+ | gb.display.println("Hello world"); | ||
+ | } | ||
} | } | ||
</pre> | </pre> | ||
= See also = | = See also = |
Revision as of 2014-05-15T09:26:26
Description
Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function.
Syntax
gb.begin(F("name"), logo);
Parameters
- F("name") (optional): Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu.
- logo (optional): The logo of your game. Any size from 8*8px up to 64*28px.
Returns
none
Example
#include <SPI.h> #include <Gamebuino.h> Gamebuino gb; static unsigned char PROGMEM logo[]= { 8,8, B00000000, B00100100, B00011000, B01111110, B00111100, B01111110, B00111100, B00000000, }; void setup(){ // initialize the Gamebuino object gb.begin(F("Example game"), logo); } void loop(){ if(gb.update()){ gb.display.println("Hello world"); } }