Difference between revisions of "Gb.begin"
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Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function. | Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function. | ||
− | = Syntax = | + | == Syntax == |
<pre>gb.begin(F("name"), logo);</pre> | <pre>gb.begin(F("name"), logo);</pre> | ||
Revision as of 2014-05-18T09:59:48
Description
Initialize the Gamebuino and displays the startup screen. Should be called once at the beginning of the setup() function.
Syntax
gb.begin(F("name"), logo);
Parameters
- F("name") (optional): Replace "name" with the name of your game (but keep the " "). Will be displayed in the start menu.
- logo (optional): The logo of your game. Any size from 8*8px up to 64*28px.
Returns
none
Example
#include <SPI.h> #include <Gamebuino.h> Gamebuino gb; static unsigned char PROGMEM logo[]= { 8,8, B00000000, B00100100, B00011000, B01111110, B00111100, B01111110, B00111100, B00000000, }; void setup(){ // initialize the Gamebuino object gb.begin(F("Example game"), logo); } void loop(){ if(gb.update()){ gb.display.println("Hello world"); } }