# gb.collideRectRect

From Gamebuino Wiki

## Description

Checks if there is a collision (overlapping) between two rectangles.

## Syntax

gb.collideRectRect(x1, y1, w1, h1, x2, y2, w2, h2);

## Parameters

- x1: horizontal coordinate of the top left corner of first rectangle.
- y1: vertical coordinate of the top left corner of first rectangle.
- w1: width of the first rectangle.
- h1: height of the first rectangle.
- x2: horizontal coordinate of the top left corner of the second rectangle.
- y2: vertical coordinate of the top left corner of the second rectangle.
- w2: width of the second rectangle.
- h2: height of the second rectangle.

## Returns

- true: if the two rectangles overlap.
- false: if the two rectangles don't overlap.

## Example