Difference between revisions of "Gb.display.setFont"
From Gamebuino Wiki
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== Example == | == Example == | ||
− | <gistit>https://github.com/Rodot/Gamebuino/blob/master | + | <gistit>https://github.com/Rodot/Gamebuino/blob/master/examples/5.Reference/display/setFont/setFont.ino</gistit> |
== See also == | == See also == | ||
* [[gb.display.print]] | * [[gb.display.print]] | ||
* [[gb.display.setTextSize]] | * [[gb.display.setTextSize]] |
Revision as of 2016-12-15T01:43:14
Description
Change the font used in gb.display.print
and gb.display.drawChar
The font can be either one of the default fonts or a custom font. The tools to create your own are on Gamebuino's GitHub in /utilities/font/font_editor.
To be able to use one of the default fonts, don't forget to add extern const byte font3x3[];
at the beginning of your sketch (see example below).
Error creating thumbnail: Unable to save thumbnail to destination
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Error creating thumbnail: Unable to save thumbnail to destination
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Error creating thumbnail: Unable to save thumbnail to destination
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font3x3 | font3x5 | font5x7 |
Syntax
gb.display.setFont(font);
Parameters
- font: the font you want to use.
Returns
none
Example