gb.frameCount
From Gamebuino Wiki
Description
This variable is incremented each time gb.update() is called, so it represents the number of frames rendered since the program began running. It should be preferred over millis() to measure time. It can be used for periodic event timing (like an animated bitmap) using modulo.
Syntax
gb.frameCount
Parameters
none
Returns
Number of frames rendered since the program began running.
Example
#include <SPI.h> #include <Gamebuino.h> Gamebuino gb; void setup(){ gb.begin(F("Example game")); } void loop(){ if(gb.update()){ int count = gb.frameCount; gb.display.println(count); if((count%5) < 2){ //true for 2 frames once every 5 frames gb.display.println(F("BLINK")); } } }