Difference between revisions of "Gb.getDefaultName"

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(Created page with "{{DISPLAYTITLE:gb.getDefaultName}} __NOTOC__ = Description = Gets the default user name set using the program SETTINGS.HEX. The default name is set in the Gamebuino's memory s...")
 
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{{DISPLAYTITLE:gb.getDefaultName}}
 
{{DISPLAYTITLE:gb.getDefaultName}}
 
__NOTOC__
 
__NOTOC__
= Description =
+
== Description ==
 
Gets the default user name set using the program SETTINGS.HEX. The default name is set in the Gamebuino's memory so it's the same in every game.
 
Gets the default user name set using the program SETTINGS.HEX. The default name is set in the Gamebuino's memory so it's the same in every game.
  
= Syntax =
+
== Syntax ==
 
<pre>gb.getDefaultName(name);</pre>
 
<pre>gb.getDefaultName(name);</pre>
  
= Parameters =
+
== Parameters ==
 
* name (''char*''): a 10 char long string which will receive the default user name.
 
* name (''char*''): a 10 char long string which will receive the default user name.
  
= Returns =
+
== Returns ==
 
none
 
none
  
= Example =
+
== Example ==
 
<pre>
 
<pre>
 
#include <SPI.h>
 
#include <SPI.h>
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</pre>
 
</pre>
  
= See also =
+
== See also ==
 
*[[bootloader]]
 
*[[bootloader]]
 
*[http://arduino.cc/en/Reference/String string (Arduino reference)]
 
*[http://arduino.cc/en/Reference/String string (Arduino reference)]

Revision as of 2014-05-18T09:58:18


Description

Gets the default user name set using the program SETTINGS.HEX. The default name is set in the Gamebuino's memory so it's the same in every game.

Syntax

gb.getDefaultName(name);

Parameters

  • name (char*): a 10 char long string which will receive the default user name.

Returns

none

Example

#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;

char name[11];

void setup(){
  gb.begin();
  gb.getDefaultName(name);
}

void loop(){
  if(gb.update()){
    gb.display.print("Hello ");
    gb.display.print(name);
  }
}

See also