Difference between revisions of "Gb.update"
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== Description == | == Description == | ||
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== Example == | == Example == | ||
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== See also == | == See also == | ||
*[[gb.begin]] | *[[gb.begin]] | ||
*[[gb.setFrameRate]] | *[[gb.setFrameRate]] |
Latest revision as of 2014-05-20T21:00:27
Description
Returns true and updates everything (display, sound, batter monitor, etc.) at a fixed frequency (20 times per second by default).
It should be used in a specific conditional structure, see "Syntax".
Syntax
while(1){ if(gb.update()){ //your game here } }
Parameters
none
Returns
boolean: true if enough time has elapsed since the last frame (20 frames per second = 50ms per frame).
Example