eEPROM.read
From Gamebuino Wiki
Description
Read the value corresponding to the adress
Syntax
EEPROM.read(address);
Parameters
- address: the location to read from, starting from 0 (int)
Returns
The value stored in that location
Example
- include <EEPROM.h>
- include <SPI.h>
- include <Gamebuino.h>
Gamebuino gb;
byte levels_unlocked = 0;
void setup() {
gb.begin(); gb.titleScreen(F("Read EEPROM")); levels_unlocked = EEPROM.read(0);
}