From Gamebuino Wiki
Read the color of the pixel stored in the display buffer at the given coordinates.
- x: horizontal coordinate. Should be between 0 (left of the display) and LCDWIDTH (right of the display)
- y: vertical coordinate. Should be between 0 (top of the display) and LCDHEIGHT (bottom of the display)
- color of the pixel. 0 for
WHITEand 1 for