Memory
From Gamebuino Wiki
Here is listed and explained of some useful Arduino storage keyword, classes, and function.
See Reference for all Gamebuino specific functions.
EEPROM
You need to use #include <EEPROM.h>
for these functions
- EEPROM.read(adress) //int
- EEPROM.write(adress, value) //int, byte
- EEPROM.update(adress, value) //int, byte
- EEPROM.get(adress, data) //int, primitive type (eg. float) or a custom struct
- EEPROM.put(adress, data) //int, primitive type (eg. float) or a custom struct