Difference between revisions of "Reference"

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(sound: updated to the last version of the library)
m (sound)
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* [[gb.sound.playPattern]](sound, channel)
 
* [[gb.sound.playPattern]](sound, channel)
 
* [[gb.sound.stopPattern]](''channel'')
 
* [[gb.sound.stopPattern]](''channel'')
* [[gb.sound.setPatternLooping]](channel, true/false)
+
* [[gb.sound.setPatternLooping]](boolean, channel)
 
* [[gb.sound.isPlaying]](channel)
 
* [[gb.sound.isPlaying]](channel)
 
</code>Notes & commands<code>
 
</code>Notes & commands<code>

Revision as of 2014-07-01T20:10:00

Here is listed and explained all Gamebuino specific functions (the Gamebuino Library).

See Arduino Reference for general purpose/basic functions and data types.

Note: Arguments in italic are optional.

core

User interface :

Perfomance monitor :

buttons

buttons:

BTN_A, BTN_B, BTN_C, BTN_UP, BTN_RIGHT, BTN_DOWN, BTN_LEFT

sound

For an overall explanation of how the sound library works, see Sound.

Chains

Pattern

Notes & commands

Build-in sounds

Misc

battery

backlight

The following should be set using SETTINGS.HEX

display

General :

Pixels :

Lines :

Rectangles :

Circles :

Triangles :

Bitmaps :

  • rotation: NOROT, ROTCCW, ROT180, ROTCW
  • flip: NOFLIP, FLIPH, FLIPV, FLIPVH

Text :

Useful constants: LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight