Difference between revisions of "Reference"

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(Display: getBitmapPixel() added)
m (Display: getBitmapPixel moved to "advanced")
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<code>
 
<code>
 
* [[gb.display.drawBitmap]](x,y,bitmap,''rotation'',''flip'')
 
* [[gb.display.drawBitmap]](x,y,bitmap,''rotation'',''flip'')
* [[gb.display.getBitmapPixel]](bitmap, x, y);
 
 
</code>
 
</code>
 
* rotation: <code>NOROT, ROTCCW, ROT180, ROTCW</code>
 
* rotation: <code>NOROT, ROTCCW, ROT180, ROTCW</code>
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<code>
 
<code>
 
* [[gb.display.getBuffer]]()
 
* [[gb.display.getBuffer]]()
 +
* [[gb.display.getBitmapPixel]](bitmap, x, y)
 
</code>
 
</code>
  
 
</div>
 
</div>

Revision as of 2014-09-06T12:18:45

Here is listed and explained all Gamebuino specific functions (the Gamebuino Library).

See Arduino Reference for general purpose/basic functions and data types.

Note: Arguments in italic are optional.

Core

User interface :

Physics:

Perfomance monitor :

Buttons

buttons:

BTN_A, BTN_B, BTN_C, BTN_UP, BTN_RIGHT, BTN_DOWN, BTN_LEFT

Sound

  • Sound : overall explanation of how the sound library works

Tracks

Pattern

Notes & commands

Build-in sounds

Misc

Battery

Backlight

The following should be set using SETTINGS.HEX

Display

Useful constants: LCDWIDTH, LCDHEIGHT, gb.display.fontWidth, gb.display.fontHeight

General :

Pixels :

Lines :

Rectangles :

Circles :

Triangles :

Bitmaps :

  • rotation: NOROT, ROTCCW, ROT180, ROTCW
  • flip: NOFLIP, FLIPH, FLIPV, FLIPVH

Text :

Advanced :