Archive of the Gamebuino Classic wiki, recovered from the Wayback Machine (capture 2020-08-08). Read-only.
Difference between revisions of "EEPROM.read"
Description
Read the value corresponding to the adress
Syntax
EEPROM.read(address);
Parameters
- address: the location to read from, starting from 0 (int)
Returns
The value stored in that location (Byte)
Example
#include <EEPROM.h>
#include <SPI.h>
#include <Gamebuino.h>
Gamebuino gb;
byte levels_unlocked = 0;
void setup()
{
gb.begin();
gb.titleScreen(F("Read EEPROM"));
levels_unlocked = EEPROM.read(0);
}