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Forum › Project Guidance & Game development
Stick fighter BETA 1 release :)
clement Tue Apr 14, 2015 9:21 pm
hi,
I start game stick fighter with art of quirby64 :
http://gamebuino.com/forum/viewtopic.php?f=13&t=2734&start=30#p8557
thx for the fantastical room of mockup ;)
a gif for the progression of dev :

the git hub repo :
https://github.com/Clement83/StickFighter
Zip :
https://github.com/Clement83/StickFighter/archive/master.zip
++
I start game stick fighter with art of quirby64 :
http://gamebuino.com/forum/viewtopic.php?f=13&t=2734&start=30#p8557
thx for the fantastical room of mockup ;)
a gif for the progression of dev :
the git hub repo :
https://github.com/Clement83/StickFighter
Zip :
https://github.com/Clement83/StickFighter/archive/master.zip
++
Quirby64 Tue Apr 14, 2015 10:04 pm Re: Stick figther
OH MY DEAR NERP :o

I AM NOT WORTHY.
If there's anything you want me to try and help me with, I'll do it. :D

I AM NOT WORTHY.
If there's anything you want me to try and help me with, I'll do it. :D
Marcus Wed Apr 15, 2015 12:35 pm Re: Stick figther
Nice! Looking forward to playing it :-)
I loved MK on my gameboy when I was young :-) And SF... And Barbarian (CPC)...
I don't want to interrupt anything, but I made a few SF-ish sprites a while back, never finished them (missing inbetweens, missing moves of a few characters, not made a palette yet with white, gray-to-black, gray-to-white, transparency, white border...).
I loved the backgrounds in SF, MK, but of course this would be hard to reproduce on the 84x48 b/w screen. I experimented with a foreground type of thing, but at only 11-13 pixel height it leaves little space for details, plus I do not know if something like cheering crowds and such would be possible without introducing lag.
The sprites are about as big (I used 8x11 as in my other game mockups). Pretty hard to squeeze detail in such little sprites...
I loved MK on my gameboy when I was young :-) And SF... And Barbarian (CPC)...
I don't want to interrupt anything, but I made a few SF-ish sprites a while back, never finished them (missing inbetweens, missing moves of a few characters, not made a palette yet with white, gray-to-black, gray-to-white, transparency, white border...).
I loved the backgrounds in SF, MK, but of course this would be hard to reproduce on the 84x48 b/w screen. I experimented with a foreground type of thing, but at only 11-13 pixel height it leaves little space for details, plus I do not know if something like cheering crowds and such would be possible without introducing lag.
The sprites are about as big (I used 8x11 as in my other game mockups). Pretty hard to squeeze detail in such little sprites...
Skyrunner65 Wed Apr 15, 2015 2:31 pm Re: Stick figther
Quirby64 wrote:I AM NOT WORTHY.
WE'RE NOT WORTHY! WE'RE NOT WORTHY! :o
Please add the Crabator as a character(somehow).
erico Wed Apr 15, 2015 4:06 pm Re: Stick figther
Marcus, your characters are super small, yet very recognizable! I like them.
King of fighters for the neo geo pocket could also be inspiring.
I made a mock of Karateka a while ago that could also help.
here it is:
King of fighters for the neo geo pocket could also be inspiring.
I made a mock of Karateka a while ago that could also help.
here it is:
clement Wed Apr 15, 2015 5:15 pm Re: Stick figther
All your mockup and artwork are very beautiful!
But I like the style Stick man :)
Quirby64 I would like to make a multiplayer game, for this I need a menu in game for choice multiplayer Or single player.
I think, if you are OK, to make a artwork of this menu like this : (all proposition are accepted ;) )

the stick man in the left are the cursor, idle when is not selected and kick when you press A button.
I share the code on github rapidly !
thx for your reply
But I like the style Stick man :)
Quirby64 I would like to make a multiplayer game, for this I need a menu in game for choice multiplayer Or single player.
I think, if you are OK, to make a artwork of this menu like this : (all proposition are accepted ;) )
the stick man in the left are the cursor, idle when is not selected and kick when you press A button.
I share the code on github rapidly !
thx for your reply
Marcus Wed Apr 15, 2015 5:17 pm Re: Stick figther
Oh okey :-) Good luck! Looking forward to it.
@Erico:
Thanks :-)
That looks amazing, impressive what details a few more pixel allow. I suppose that size would still work well :-)
i checked out the SF Gameboy sprites, they are still way too large. But they could be resized to 50%. But that would mean a LOT of drawing to get the same smooth animation :-)
Anyway,
Sometimes keeping it simple is better :-)
@Erico:
Thanks :-)
That looks amazing, impressive what details a few more pixel allow. I suppose that size would still work well :-)
i checked out the SF Gameboy sprites, they are still way too large. But they could be resized to 50%. But that would mean a LOT of drawing to get the same smooth animation :-)
Anyway,
Sometimes keeping it simple is better :-)
erico Wed Apr 15, 2015 5:18 pm Re: Stick figther
Also, digging from my CHR art folder, I long ago did a mock of street fighter.
While each pixel has 8x12 size, the whole image if reduced to 1 pixel size, would end up being 64x32, so, smaller then gamebuino.
That size may give space to work out borders and slightly bigger sprites when considering only 2 colors.
Hope it helps somehow.
EDIT: oh, I didn´t see the answers to the posts. Ok, stick is way faster and better to animate.
Should you want a quick tool to try pixels on the go, you may also check this one here: http://www.piskelapp.com/
Cheers!
While each pixel has 8x12 size, the whole image if reduced to 1 pixel size, would end up being 64x32, so, smaller then gamebuino.
That size may give space to work out borders and slightly bigger sprites when considering only 2 colors.
Hope it helps somehow.
EDIT: oh, I didn´t see the answers to the posts. Ok, stick is way faster and better to animate.
Should you want a quick tool to try pixels on the go, you may also check this one here: http://www.piskelapp.com/
Cheers!
Marcus Wed Apr 15, 2015 7:21 pm Re: Stick figther
Neat!
Yeah, color can add a lot of detail, it looks amazing. Speaking of color to create detail, http://epic4chan.tumblr.com/post/508404 ... -12-pixels :-)
Many NES sprites use color to ad detail, while when drawing monochrome, outlines are necessary "wasting pixel space".
Yeah, color can add a lot of detail, it looks amazing. Speaking of color to create detail, http://epic4chan.tumblr.com/post/508404 ... -12-pixels :-)
Many NES sprites use color to ad detail, while when drawing monochrome, outlines are necessary "wasting pixel space".
Quirby64 Wed Apr 15, 2015 10:26 pm Re: Stick figther
Oi! Quite a bit has happened in this day :D
Might as well answer some posts -
Skyrunner65: Well, Crabator is always overhead, so adding some dots for eyes and calling it Crabator might work.

EDIT : I got it. We make him a cheat...if clement wants to.
Clement:A menu? Hm. Maybe something like this?



Just added options in case things come up like credits or difficulty :lol:
EDIT2: Clement if you want me to do your idea i'll do it :D
Might as well answer some posts -
Skyrunner65: Well, Crabator is always overhead, so adding some dots for eyes and calling it Crabator might work.

EDIT : I got it. We make him a cheat...if clement wants to.
Clement:A menu? Hm. Maybe something like this?



Just added options in case things come up like credits or difficulty :lol:
EDIT2: Clement if you want me to do your idea i'll do it :D
Skyrunner65 Thu Apr 16, 2015 3:56 am Re: Stick figther
Two things:
First, nice Menu screen.
Second, I was referring to the side-scrolling shoot em' up that Rodot is(was?) making.
First, nice Menu screen.
Second, I was referring to the side-scrolling shoot em' up that Rodot is(was?) making.
clement Thu Apr 16, 2015 10:53 am Re: Stick figther
Thx for the menu quirby.
I've post the code on git hub :
https://github.com/Clement83/StickFighter
now we can move, and fight and do KO the dude IA Fighter!

And we can crash the game if you win !! (is not a bug is a feature (or not)).
I don't release a binary for now if you want test it, compile it.
++
I've post the code on git hub :
https://github.com/Clement83/StickFighter
now we can move, and fight and do KO the dude IA Fighter!
And we can crash the game if you win !! (is not a bug is a feature (or not)).
I don't release a binary for now if you want test it, compile it.
++
Quirby64 Fri Apr 17, 2015 12:34 am Re: Stick fighter
Oh my.
:mrgreen: :mrgreen: :mrgreen:
This looks great, clement! This is the first (I think?) fighting game on Gamebuino, so congrats on that as well!
Also, fastest fighting game of the year :D
:mrgreen: :mrgreen: :mrgreen:
This looks great, clement! This is the first (I think?) fighting game on Gamebuino, so congrats on that as well!
Also, fastest fighting game of the year :D
clement Fri Apr 17, 2015 11:01 am Re: Stick fighter
Quirby64 can you Write "P1 KO", "P2 KO" with the same font of "TIME UP" and "FIGHT" , please?
It s for pause between two round.
thx for your help :)
It s for pause between two round.
thx for your help :)
Quirby64 Fri Apr 17, 2015 10:22 pm Re: Stick fighter

Hopefully that looks nice :)
clement Mon Apr 20, 2015 8:06 am Re: Stick fighter
Hi all!
This week end I implement the multiplayer part of the game. It is not a simple part......
but I can play stick fighter with my two gambuino now!

the game is (very) confused, i need to fix this point.
Change list :
This week end I implement the multiplayer part of the game. It is not a simple part......
but I can play stick fighter with my two gambuino now!
the game is (very) confused, i need to fix this point.
Change list :
- Multiplayer game
- More agressive IA
- rotating menu game
clement Tue Apr 21, 2015 8:10 pm Re: Stick fighter Release 1
hi :)
I post the first release of the binary.
it is on github in subfolder bin : https://github.com/Clement83/StickFighter/archive/master.zip
the Credit with double IA fight :

the game include :
I woul like to add the combo For lunch fire ball.
[Edit] it 's done !

I post the first release of the binary.
it is on github in subfolder bin : https://github.com/Clement83/StickFighter/archive/master.zip
the Credit with double IA fight :

the game include :
- Fight versus IA or friends
- Kick are powerful but slow
- Puch are less powerful but fast
- if you go backward you protect your Fighter. if the other attack when you protec then he can't attack in short time
- and more awesome feature !
I woul like to add the combo For lunch fire ball.
[Edit] it 's done !
Quirby64 Sat Apr 25, 2015 6:44 pm
Oh my nerp, the game is more or less become my favorite. :) I looked through the code to see if I could debug anything, but nope, I don't understand most of it :lol:
clement Sat Apr 25, 2015 7:03 pm
Thanks for the post :D
If you have a bug, repport it's to me , I fix it rapidly!
If you have a bug, repport it's to me , I fix it rapidly!
Marcus Sat Apr 25, 2015 7:54 pm
Very cool! :-)
clement Sun May 03, 2015 4:24 pm
A small update .
A bug in multiplayer game (no fire ball for slave player) are fixed !
A bug in multiplayer game (no fire ball for slave player) are fixed !
EatMyBlitch Thu Apr 28, 2016 9:11 am
This game is sooo hard :( :( :lol:
i have never won a match or round :(
i have never won a match or round :(
superfreaky Fri Apr 29, 2016 1:37 am
Wouldn't be too hard to alter it a bit, make the opponent hit a little slower. ;) I have beaten it... One time. :D
Sorunome Fri Apr 29, 2016 5:37 am
I actually won the first time i played it by just mashing buttons and jumping, heehee



