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Arduboy

erico Tue May 12, 2015 2:20 pm
Have you guy seen this?
https://www.kickstarter.com/projects/90 ... zed-gaming

Similar to Gamebuino but with a few different specs and form factor.
The kickstarter page carries a few of this community´s games like Rodot´s Ufo Race or Myndale´s 3d demo.

Even the rotating prototype is familiar. :P
Anyways, it seems Rodot´s indiegogo campaign inspired a lot of people.
jonnection Tue May 12, 2015 2:32 pm
I think the Arduboy is actually older than th Gamebuino. I remember seeing the youtube video when it came. Two important differences: it is based on the atmega32u and then the really crappy thing: it has no sd card. So it is one game only at a time.
Skyrunner65 Wed May 13, 2015 11:42 am
Did they steal these games?
If so, Myndale and Rodot will be SO mad when they see this.
(Although I do love the aesthetics and price of it)
Anyways, it's nice that Rodot's Indiegogo campaign inspired someone.
(Gosh, anyone like that screen? It's pretty cool)

EDIT: I wonder how easy it is to port games over to it...
Sorunome Wed May 13, 2015 2:44 pm
Skyrunner65 wrote:Did they steal these games?
If so, Myndale and Rodot will be SO mad when they see this.
(Although I do love the aesthetics and price of it)
Anyways, it's nice that Rodot's Indiegogo campaign inspired someone.
(Gosh, anyone like that screen? It's pretty cool)

EDIT: I wonder how easy it is to port games over to it...

Just my thoughts, too. Also, that kickstarter lists Ufo-Race with a screenshot that looks waaaay to similar to the gamebuino ufo race.
Skyrunner65 Wed May 13, 2015 3:23 pm
I E-Mailed them about it, and I will edit this post/ reply when they respond.

@Sorunome: I know, right? :lol:
(It's like they ported it or something!)

EDIT: Their Reply...
Code: Select all
Our graphic designer just grabbed some of the images we suggested for possible games but forgot to add the attributions, we are working on an update to the page today!

The use of the images is to just show how big the arduino gaming community already is and we definitely want to support that! They aren't fully up and running and we want to reach out to as many developers as we can to make games for the Arduboy.

Well, they are honest.
erico Wed May 13, 2015 5:53 pm
I think the software that is coming up on our repo is open source/use right?
So I would not think they ´stole´it.

Would be nice to see a mention since it is a campaign, like it is ok to say you are using arduino so you get a vacuo with the community but it dosen´t seem likely that they would credit software made for an already sucessful campaingned ´rival´ hardware.

So this last point is a bit grey to me. Open source game images(screenshots) developed for another platform are used on a campaign to pull money for this one uncredited. I know the games are open source, but ethically dosen´t look fare.

For gamebuino, it seems to me that Rodot made a few games and examples with his library to showcase it on campaign, here on arduboy, it seems they are less focused on software and more on the hardware, so they take existing stuff to fill in the gap? These are just my considerations, I´m not judging anyone and I also don´t know the truth. So just speculations and seriously, I would not bother about it.

edit: read their reply, not too professional on my books when it comes to using material from other people (again, if the legal descriptions on your software allows it, there is no problem). So I open a kick campaign and use some mickey mouse images cause my gfx artist things they are possible ports for my system without giving a shit for who actually did the images.... yeah right.

edit2: I now see a thanks for the Gamebuino and other systems on the page, I didn´t see it before. That is a good credit start.
erico Wed May 13, 2015 6:08 pm
jonnection wrote:I think the Arduboy is actually older than th Gamebuino. I remember seeing the youtube video when it came. Two important differences: it is based on the atmega32u and then the really crappy thing: it has no sd card. So it is one game only at a time.


oh heck, no SD? So I take you plug the usb and flash the game you wanna play?
Yep, it is step back for me since I do go about flashing my gamebuino a lot to show and play different games. Not to count the expansion ability in games reading from SD can provide.

The form factor for me is also bad this size. It could work for a kid but my orango tango monkey hands are just too big to comfortably hold and play it.
jonnection Thu May 14, 2015 9:53 am
Kevin Bates 1st Arduboy video 27.2.2014
Rodot's 1st Gamebuino video 25.2.2014

So I guess both got the idea at the same time.

Some things about porting games and what I think of the Arduboy

I have built a kind of Arduboy (arduino micro + 1.3" oled). You can program the atmega32u4 with the Arduino IDE just as you program the atmega328 of the Gamebuino. The atmega32u4 has in-built USB functionality, so no other chip is required to connect it to the PC.

BUT, the bootloader takes 4kB of memory, precisely because of the USB connectivity. You can't get things for free in this world. So 32 kB - 4kB = 28 kB remaining for the game.

Porting the games would be easy (same code with no changes), but porting the Gamebuino library would require some effort:

1) the SPI communication pins are different + OLED is initialized and programmed differently from the Nokia LCD. Also, timers of the atmega32u4 are different. In order to make sound work, the sound interrupt would have to be re-programmed for the atmega32u4.
2) program has to fit into 28kB of memory
3) OLED resolution is 128x64

But even so, can be done within a weekend. But this does not include the bootloader, which is a different matter altogether.

Then the biggest issue for me is that with no SD card, all this stuff that we are now making would be impossible. No loading games on the go, no streaming music...

I read on the Arduboy page that the author has given up his day job to build the Arduboy. I think he has perhaps overestimated the business potential. Or I might be wrong. Rodot, are you planning to give up your degree in engineering and become a full time Gamebuinoist ? ;)
Drakker Thu May 14, 2015 11:07 am
Another thing is that he's already loudly talking about the Arduboy 2, which should be better with tons of memory and etc... so why buy the Arduboy now when we know the Arduboy 2 will be soooo much better?

But... if somehow in a perfect world Rodot and this guy could work together to make a slim Gamebuino using the Arduboy's manufacturing process... ... ...
erico Thu May 14, 2015 4:30 pm
Drakker wrote:...
But... if somehow in a perfect world Rodot and this guy could work together to make a slim Gamebuino using the Arduboy's manufacturing process... ... ...


Agreed, I bet they both could benefit.
We are also going to be able to check a bit of the difference from using kickstarter and indiegogo since the product is similar.

As for original idea, I don´t care much, everyone can have similar ideas.
But I see on Rodot´s portfolio that gamebuino is quite an old idea of him.
There is a video dating Aug 17, 2012 of prototype and many related projects before that.

The arduboy´s buttons also look like better to handle fast action games, but here we would have to give a try to test.
ajsb113 Fri May 15, 2015 1:58 pm
I agree with most of this thread about the ideas being similar, but it being alright because people can have their own ideas, but my main issue with it is how they didn't even ask if they could use our games/demos. I'm all for the open source, but just taking Rodot's UFO race, Myndale's 3d demo, and my Maruino without first letting us know/asking us is a little unprofessional. I don't know if anything can be done about it or if anything should happen, but it just rubs me the wrong way. :x
MegaPikaKeroro Fri May 15, 2015 10:27 pm
Just asking: other than the size of the screen and console, which is the difference?
also, is possible to run the game from team arg on gamebuino?
because they are really cool!
rodot Sat May 16, 2015 8:35 am
I was pretty surprised to see UFO race, Myndale's 3D demo or Marduino on their kickstarter page, ok it's open source but they could have just asked. And it's not just screenshots as they say, they actually ported the games. At least now they added a link to the Gamebuino website.

jonnection wrote:I read on the Arduboy page that the author has given up his day job to build the Arduboy. I think he has perhaps overestimated the business potential. Or I might be wrong. Rodot, are you planning to give up your degree in engineering and become a full time Gamebuinoist ?

If the Gamebuino campaign had such a success I would have certainly gave up on my engineering school :lol:
Drakker Sat May 16, 2015 10:50 am
Would you have changed your name to Gamebuino? ;)
erico Sat May 16, 2015 9:18 pm
Yep, the use of the games without mentioning is quite unpro and that is the reason I made the post.
The now `thanks´ msg is ok, but would be nice to see a quote on the actual creator of the games itself.

Still, good luck to them.
jonnection Sat May 16, 2015 11:05 pm
erico wrote:Yep, the use of the games without mentioning is quite unpro and that is the reason I made the post


Yes, there really is no excuse for not giving proper credit, especially in the case of open source.

In addition to Gamebuino games, all the rest seem to be ripped-off Nootropic design (makers of Hackvision) games. I say ripped off, because usually its good etiquette to notify/ask permission from the original author before porting the code.
nownew Sun May 17, 2015 12:33 am
jonnection wrote:Yes, there really is no excuse for not giving proper credit, especially in the case of open source.

In addition to Gamebuino games, all the rest seem to be ripped-off Nootropic design (makers of Hackvision) games. I say ripped off, because usually its good etiquette to notify/ask permission from the original author before porting the code.


I don't know if they need to notify/ask permission, because these games are open source. Nobody needs to ask John Carmack to make a Doom source port or a Linus Torvalds that want to port linux for a new Hardware. So, I think they would more smart if they stay close on arduino game developers because it's a small community

Sorry, my english is terrible. I speak brazilian portuguese.
erico Sun May 17, 2015 5:17 pm
Agreed, maybe they don´t ´need´ to notify creators but it is a wise move to do so, specially on a small community.
Also, there is a big difference between Doom, Linux and our community´s software.

Two points I really enjoyed on the Gamebuino´s campaign are:
. Great attention with hardware tweaking/messing. Files were open to users so anyone could create their own Gamebuino, from board to cover. Also, the Gamebuino is quite rich with ports. So I´d say makers are happy with it.

. Great attention with software dev. There has always been a focus on easiness of development. Rodot created a lib so to make it easy for people to code. The lib is open and is updated as the community grows with it.

Overall, the Gamebuino was target at experimentation and learning + a great pinch of game development.
We are all here today mostly because of those 2 points I believe?
So that was an excellent way of growing a community, which I believe is something absolutely necessary when it comes to new hardware.

In comparison, the Arduboy does not seem to touch both of those points. It dosen´t look like a handheld that could be mixed with other hardware projects nor it could be extended. It just looks like a simpler version of a gaming handheld and that is it. Their attention to software development is pretty crap on the campaign and here it makes me feel like after the thing is released, the need for software and ports are going to be pushed to the users.

Here Rodot is releasing his own games and tools, helping people out where he can and doing his work to keep this community going.
I don´t know if the Arduboy will have such attention, but by the campaign´s style so far, it dosen´t seem to me it will hold up.

It is going to be interesting to follow up with how it is going to come out. Rodot´s compaing was flawless, everything delivered on time and proper updates and communication for such. Now that is not something you see everyday when it comes to crowdfunding.

So, if you did read this wall of text :oops: , you will see why I think the credit was important, even more important to them if what they want is to create a community and not just sell hardware and done. The Gamebuino, Arduboy and the others are all kind of different things for different people, so I think they didn´t mention it so people more interested in other designs would not simply go to the others, like their kickstart is going to support(propaganda) other products but their own.

Heck, we have been talking about Gamebuino alternatives on this forum even before the Gamebuino got shipped, it was never a problem. Rodot supported and supports people here even if they did not give him 1 cent for the hardware or built by themselves. These and other actions endorse a high level of commitment in my book, something I so far don´t see going on the Arduboy.

PS: Ei Nownew, não se preocupe com o inglês, essa é uma comunidade internacional e muitos não tem Inglês como lingua primária. O que vale é o esforço na comunicação, e teu inglês está jóia. ;)
jonnection Sun May 17, 2015 7:30 pm
nownew wrote:
I don't know if they need to notify/ask permission, because these games are open source. Nobody needs to ask John Carmack to make a Doom source port or a Linus Torvalds that want to port linux for a new Hardware. So, I think they would more smart if they stay close on arduino game developers because it's a small community

Sorry, my english is terrible. I speak brazilian portuguese.


@nownew: your english is fully understandable.

I don't mean to argue about this because I think we all agree that copy-pasting others work is in principle a bad idea - when you fail to give credit.

However, I was involved with the Hackvision community before, and I know the dude who made it. His 'Asteroids' is a really top-notch game with excellent coding and ideas. Its also LGPL 2.1. Open source is not the same thing as public domain. You can't just take LGPL code, modify it a bit and pretend you've done it. Its still copyrighted work regardless of the fact that it is open source. LGPL is a license by which you allow the distribution and derivative works based on your code, but it does not (as far as I know) remove the rights of the original author to be credited for their work. Furthermore LGPL requires a) source code and modifications to be made available b) retain original copyright c) mention that the work has been published under LGPL because it is irrevocable and affects all the derivative works after that. I do not see any mention of this in Arduboy page. And they've had the nerve to change the name to "Space Rocks" to obfuscate the fact that its a 1:1 copy. I think that is just lame.

I have nothing more to comment on this, excuse my ranting. And I also understand your point about porting doom/linux... you still cant remove the copyright though. Ok enough about this. Peace.
erico Sun May 17, 2015 7:56 pm
Don´t worry about ranting Jonnection, I think this is a nice and healthy conversation to have as we can share different POVs even the ones we may particularly be annoyed about. I believe we all learn with it. :)

edit: I didn´t know about earlier communities and neither about the´asteroid´ case, thanks!
Skyrunner65 Mon May 18, 2015 11:49 am
erico wrote:Two points I really enjoyed on the Gamebuino´s campaign are:
. Great attention with hardware tweaking/messing. Files were open to users so anyone could create their own Gamebuino, from board to cover. Also, the Gamebuino is quite rich with ports. So I´d say makers are happy with it.

. Great attention with software dev. There has always been a focus on easiness of development. Rodot created a lib so to make it easy for people to code. The lib is open and is updated as the community grows with it.

Here Rodot is releasing his own games and tools, helping people out where he can and doing his work to keep this community going.
I don´t know if the Arduboy will have such attention, but by the campaign´s style so far, it doesn't seem to me it will hold up.

It is going to be interesting to follow up with how it is going to come out. Rodot´s comparing was flawless, everything delivered on time and proper updates and communication for such. Now that is not something you see everyday when it comes to crowdfunding.

Heck, we have been talking about Gamebuino alternatives on this forum even before the Gamebuino got shipped, it was never a problem. Rodot supported and supports people here even if they did not give him 1 cent for the hardware or built by themselves. These and other actions endorse a high level of commitment in my book, something I so far don´t see going on the Arduboy.


I agree with all of these points.
I honestly don't know which console to buy now: The one with the better looks, or the one with more support.
I can't(really) buy both. I'm really leaning towards the Gamebuino (It's closer to my heart).
Rodot, thanks for the community so much. :)
Atomic Mon May 18, 2015 12:21 pm
I am buying both, but if I had to choose just one I would pick Gamebuino. Lack of SD card in the Arduboy is really a bummer. And I'm not sure I would say the Arduboy is the prettier one ;)
Drakker Mon May 18, 2015 12:54 pm
Gamebuino all the way. While the Arduboy is a neat little machine, it doesn't have most of the Gamebuino features. A lot of Gamebuino games could not run on the Arduboy because of the lack of SD card or C button. We have a real speaker on the Gamebuino, the Arduboy has a cheap buzzer. The Arduboy has none of the connectivity or expansion that the Gamebuino offers. The only thing the Arduboy has going for it is the looks. It looks amazing. But the idea of having to connect it to a computer/smartphone/somerandomusbgadget to change game is enough to put me off. With that said, I'm probably going to order an Arduboy, but I see it more as a collector item or a novelty. I don't plan to use it much.
Sorunome Mon May 18, 2015 2:06 pm
Plus, the look of the Gamebuino is more awesome, makes you look more nerdy :)
erico Mon May 18, 2015 2:18 pm
I think the Gamebuino is prettier. I haven´t taken out the paper cover of it yet, it looks superb.
I thought about drawing on it, but can´t decide on what yet. Also, check the store for different covers, or make your own with the open design.
On Arduboy, I guess you would have to get the dev version and build a cover from zero.

Like I said before, I also prefer the Gamebuino´s form factory. (ye, I own a working atari linx... ;) )
nownew Tue May 19, 2015 1:08 am
erico wrote:Two points I really enjoyed on the Gamebuino´s campaign are:
. Great attention with hardware tweaking/messing. Files were open to users so anyone could create their own Gamebuino, from board to cover. Also, the Gamebuino is quite rich with ports. So I´d say makers are happy with it.

. Great attention with software dev. There has always been a focus on easiness of development. Rodot created a lib so to make it easy for people to code. The lib is open and is updated as the community grows with it.


I agree with you, it is a Gamebuino magic.

erico wrote:In comparison, the Arduboy does not seem to touch both of those points. It dosen´t look like a handheld that could be mixed with other hardware projects nor it could be extended. It just looks like a simpler version of a gaming handheld and that is it. Their attention to software development is pretty crap on the campaign and here it makes me feel like after the thing is released, the need for software and ports are going to be pushed to the users.


I agree again. I think Gamebuino is so far pretty cool than Arduboy. What I don't know is how Arduboy got a better campaign if Gamebuino is better, they already reach $259.000!

jonnection wrote:@nownew: your english is fully understandable.


Thank you, I'm trying to do my best.

jonnection wrote:I don't mean to argue about this because I think we all agree that copy-pasting others work is in principle a bad idea - when you fail to give credit.

However, I was involved with the Hackvision community before, and I know the dude who made it. His 'Asteroids' is a really top-notch game with excellent coding and ideas. Its also LGPL 2.1. Open source is not the same thing as public domain. You can't just take LGPL code, modify it a bit and pretend you've done it. Its still copyrighted work regardless of the fact that it is open source. LGPL is a license by which you allow the distribution and derivative works based on your code, but it does not (as far as I know) remove the rights of the original author to be credited for their work. Furthermore LGPL requires a) source code and modifications to be made available b) retain original copyright c) mention that the work has been published under LGPL because it is irrevocable and affects all the derivative works after that. I do not see any mention of this in Arduboy page. And they've had the nerve to change the name to "Space Rocks" to obfuscate the fact that its a 1:1 copy. I think that is just lame.

I have nothing more to comment on this, excuse my ranting. And I also understand your point about porting doom/linux... you still cant remove the copyright though. Ok enough about this. Peace.


I agree with you about copy-pasting, I didn't know that Arduboy creator copied the Hackvision version 'Asteroids', it is really bad! Sorry if i expressed bad, I didn't want to say that is correct to copy-pasting.

@jonnection: Last two week ago, I was playing with arduino TVout and your TVout SFML help me a lot because I didn't need to test on arduino every time, Congratulations! You did a good job. It would be great if you make it for Gamebuino. Your Out Run Game is very impressive!

erico wrote:PS: Ei Nownew, não se preocupe com o inglês, essa é uma comunidade internacional e muitos não tem Inglês como lingua primária. O que vale é o esforço na comunicação, e teu inglês está jóia. ;)


Erico, não tinha percebido que você brasileiro, seu inglês é muito bom! Fico feliz em saber que tem brasileiros aqui =D
erico Tue May 19, 2015 3:18 am
nownew wrote:
erico wrote:...I agree again. I think Gamebuino is so far pretty cool than Arduboy. What I don't know is how Arduboy got a better campaign if Gamebuino is better, they already reach $259.000!


Each Arduino handheld is targeted for users. Arduboy is great on what it is doing, so as many other arduino handhelds or pcbs.
For me, Gamebuino is the fit, but it may not be for others.

What bothers me is the uncredited stuff, things that I have been seeing people here working on hard and then it suddenly becomes other project´s propaganda and marketing. There was a discussion here from the very beginning on open source/licenses to boot.

Kickstart and indiegogo have different reaches, while raising half of a million dollars sounds cool, it means more responsibilities.
Can your operation deliver? Would it last? That is a movie we are bound to see.

@nownew let you know about a grief of mine.... Kickstarter is happy to receive money from BR but they won´t accept our projects, oh yeah? Never mind them, Indigogo accepts BR projects... such a better place, but not THAT popular with the general people. The idea+service is what matters on the long run. Be aware there are cash-grabbers going on loose on kickstarter for quite a few years now.

edit: swear word clean up... :oops:
Drakker Tue May 19, 2015 11:34 am
But in this case, the Arduboy looks like a finished project. Kevin does say that they are mostly ready for manufacturing, they are using Kickstarter to gauge the market and know how many units they should build. Based on the interest so far, they will build a lot of them, so it means more profits for them and maybe even cheaper price than on Kickstarter when it goes retail.

And who knows, maybe the Arduboy 2 they keep talking about will be Gamebuino compatible. :)
Skyrunner65 Tue May 19, 2015 11:58 am
I still find it odd that they talk of an Arduboy 2, and the first isn't even released!
Also, they used other people's games to show off their new device. Bah! Bah, I say!
Those games haven't even been ported yet.
You wanna know how they are getting money? Two reasons:
1. Kickstarter is more well-known.
2. They made the campaign look more professional(No offense, Rodot, but you're only one guy).

I feel as if the Gamebuino is better in specs, such as:
2 more channels!
20+ Games!
Micro SD Card slot!
1 Button! :lol:
2 I2C ports!
A ICSP port!
A light sensor!

Do I need to say more? (Sorry, I'm getting defensive.)

@erico:
1. What do you mean by BR?
2. The reply to nownew was a bit aggressive, but I totally agree with it.

@nownew:
Your english is pretty good.
ajsb113 Tue May 19, 2015 2:47 pm
This may be a bit petty and uncalled for, but i think it may be funny to make "Special" updates to the games they have "borrowed" that are slight nuicances. The code could be atrocious but still work the same so they have a fun time porting it to their console. If they're not going to ask, they can put in a bit of extra work trying to get our games on their console. Just a funny idea though, probably not going to follow through with it :lol:
erico Tue May 19, 2015 4:11 pm
@Skyrunner65, BR means Brazil.
And yeah, it was a bit aggressive but not towards Nownew, towards kickstarter policies.
I should rid the post of swear words though, it is not cool at all...just a bit of raging. :oops:

@ajsb113, haha definently a funny idea. I used to do that when I was younger coding Basic games, but only around friends. ;)
Muessigb Thu May 21, 2015 12:04 pm
The Arduboy looks like a cheap kids toy. I really like the design of the Gamebuino alot more. There are some things that I don't like about my particular Gamebuino (LCD sometimes fades out and the battery is dead -from the beginning-!), but it's still a great little device :)
erico Thu May 21, 2015 4:09 pm
Muessigb wrote:... (LCD sometimes fades out and the battery is dead -from the beginning-!)...


My battery came empty too if that is what you mean, otherwise after charging it has been working all fine and this thing really lasts.
Or do you mean you have a faulty battery? If so, contact Rodot.

Never had my LCD fading, it does have a couple big scratches (indieogo version) but they are noticeable only when the Gamebuino is off, almost invisible when on. This fading of yours is probably related to how the screen is attached to the board, probably a quick open up to clean contacts should fix that. There is info on this around the forum.
Myndale Sat May 23, 2015 11:53 am
I've been really, really busy at work over the past month or so and only just learned about the Arduboy announcement tonight. The scene at my dinner table tonight was rather humorous with me yelling "wtf, that's my 3d demo!!" and my wife saying "wait, why aren't you getting paid for this?" :D

First of all I'm glad to see they've eventually given Rodot, Gamebuino and other consoles credit where due, although it would have been nicer if they'd done it from day 1 without having others (erico?) goad them into doing it.

With regards to using our stuff without giving credit, this is a tough one. I'm a jaded, bitter and twisted old game developer and I've seen this happen so many times now it doesn't even bother me any more. I once spent 4 months porting the Lua compiler, VM and libraries to a C# project called KopiLua only to see others strip my name from the credits and upload it to GitHub with their own contact details. It's definitely one of the more unsavoury aspects of open sourcing your work but it happens all too often, which is a shame because due credit is pretty much the only reward people get for open sourcing their work and this sort of thing makes people think twice before doing it again. That said, once you put things out there into the nether nether they become very difficult to control, it's why I held back for as long as I did before open sourcing the Simbuino code. If you're doing it purely for your own ego then open source probably isn't the way to go, but I myself love the Arduino (and especially the Gamebuino) scene enough to not be too fussed about it. At least these guys seem to be trying to do the right thing...once it's been brought to their attention!

As to the device itself I wish him all the best. It's obviously not what he set out to do originally but the original design was utterly unrealistic to begin with. Instead of giving up he appears to have arrived at a compromise and it looks like a really fun little device. I welcome the switch from capacitive to tactile buttons but the lack of SD card is a deal-breaker for me as is the form factor; if I want a tiny gaming device that feels uncomfortable to actually play games on then I'll go buy an iWatch! Design aesthetics notwithstanding this guy has a lot of work ahead of him to catch up to what Rodot has done over the past year, both in terms of the device itself and the community around it! I wish him the best but I'll be sticking with my Gamebuinos for now :)
blakewford Sun May 24, 2015 3:08 am
As my BoardMicro project supports both the 328 and 32u4, I put in a bit of time to get a Hello World Arduboy demo running.
https://twitter.com/xlivewire/status/601992156346077184

I will likely keep working with this platform for the near future, but not for a reason I think is a strong motivator to start developing for it. The software stack right now is currently very small and that helps me when navigating through assembly code trying to build out a 2nd from scratch AVR emulator core. Ultimately better AVR emulation from my product means better Gamebuino stuff as well. Both processors are very similar. I am also trying to diversify and show ease of porting my code in the hopes a larger organization will take part in my browser based small device simulator. I think there is room for as many consoles as possible, but I would like some coordination from the project owners on the software layers.
Atomic Sun May 24, 2015 3:53 am
I like the Arduboy... because it's what lead me here to find the Gamebuino. I wonder if Rodot has had a surge in Gamebuino sales recently, I saw another person in the introduction forum who also found out about the Gamebuino from the Arduboy Kickstarter. I do like the Gamebuino more, especially because of the SD card. The Arduboy could have really benefited from one with it's super portability. Instead it is tied to a computer every time you want to change games :x
erico Sun May 24, 2015 5:47 am
Myndale wrote:...if I want a tiny gaming device that feels uncomfortable to actually play games on then I'll go buy an iWatch!...

Made my day! :lol: :lol: :lol:

Good to hear back from you Myndale, it really has been a while since you have been around.
Don´t go away for too long, makes us nervous. :roll:

Did you check Jerom and Jonnection´s stuff? Really awesome stuff! :)

Now talking about tiny, did you see this?
https://tinyscreen.backerkit.com/hosted_preorders

Soon we may have a nail size screen with bean size controls! :lol:
wwtom Tue Nov 10, 2015 3:59 pm
My development unit of the Arduboy finally arrived so I started testing with it.
It costed 35€ incl shipping, so not a bad price for a super rare development unit, compared to Gamebuino.
The Arduboy looks really awesome! It is black, not glossy, but coarse, with some words written in gold on it. Especially the back looks so high-quality you think it’s a luxury object. Great work here! Its really thin, I guess like 2mm and as big as an normal EC-Card. The Buttons are really soft, you nearly cant feel any resistance, but they seem to work well. The Arduboy uses an not rechargeable battery, so the micro-USB port is used for data only. I have to say the Display is just soooo much better than the one Gamebuino has. The resolution is higher and the contrast is perfect for little pictures! The Arduboy was delivered with itself only, so no cable, case, anything.
All in all I think Arduboy is an awesome addition to the Gamebuino. It’s a bit more expensive and you can only have one game at the time, but if you want a higher resolution, I would definitely get an Arduboy, too.