Archive of the Gamebuino Classic forum (2014-2018), rebuilt from the pages kept by the Wayback Machine: only part of the topics and pages were captured. Read-only. Removal on request: hi@gamebuino.com.
Pls help! What's the next step?
gab0natchi Tue May 12, 2015 6:11 pm
Hi everyone! I' m trying to learn to build a "fakebuino" using arduino pro mini. I've hooked up the lcd, buttons and sd card module on a breadboard. I've also burn the bootloader already. What's the next step?
Myndale Sat May 23, 2015 12:07 pm
There are a lot of failure points with a Fakebuino, I would recommend doing it one step at a time:
1) Upload the blink sketch with an FTDI cable and ensure it's working (there's a D13 LED on the board).
2) Connect the LCD and make sure you can run the sketches at http://playground.arduino.cc/Code/PCD8544
3) Change the LCD pins to what the Gamebuino uses(see the Wiki), make sure the LCD still works.
4) Connect the SD card using the same pins as Gamebuino, make sure the library SD examples all work as expected.
5) Format your SD card with FAT16 and hook up the buttons. Now press C while powering up, this should cause the loader app to be launched from the SD card.
6) If you have a ProMini with the extra 4 analog lines exposed then tie A6 high so that games don't give you a low battery warning, and tie A7 (ambient light detector) either high or low, depending on whether you want the backlight to be on. (If these aren't exposed on your board then you'll need to recompile games with a modified library to disable the battery check).
7) If you want sound then grab a 1k resistor, a general purpose diode and a general purpose NPN transistor and hook up a speaker to D3 as shown in the gamebuino hardware schematic.
1) Upload the blink sketch with an FTDI cable and ensure it's working (there's a D13 LED on the board).
2) Connect the LCD and make sure you can run the sketches at http://playground.arduino.cc/Code/PCD8544
3) Change the LCD pins to what the Gamebuino uses(see the Wiki), make sure the LCD still works.
4) Connect the SD card using the same pins as Gamebuino, make sure the library SD examples all work as expected.
5) Format your SD card with FAT16 and hook up the buttons. Now press C while powering up, this should cause the loader app to be launched from the SD card.
6) If you have a ProMini with the extra 4 analog lines exposed then tie A6 high so that games don't give you a low battery warning, and tie A7 (ambient light detector) either high or low, depending on whether you want the backlight to be on. (If these aren't exposed on your board then you'll need to recompile games with a modified library to disable the battery check).
7) If you want sound then grab a 1k resistor, a general purpose diode and a general purpose NPN transistor and hook up a speaker to D3 as shown in the gamebuino hardware schematic.
gab0natchi Fri Sep 11, 2015 1:41 am
Thanks for the reply Myndale! I took your recommendation. Still learning it slowly. :)
What do you mean by tie?
Myndale wrote:There are a lot of failure points with a Fakebuino, I would recommend doing it one step at a time:
What do you mean by tie?
Myndale wrote:tie A6 high so that games don't give you a low battery warning, and tie A7 (ambient light detector) either high or low
Myndale Fri Oct 16, 2015 9:00 am
gab0natchi wrote:What do you mean by tie?
Myndale wrote:tie A6 high so that games don't give you a low battery warning, and tie A7 (ambient light detector) either high or low
Sorry for my delayed response, haven't been on the forum for a few weeks. "Tie" just means "connect", so "tie A6 high" just means connect it to the +3.3V (you can also get away with connecting it to +5V...technically you're not really supposed to but everybody does anyway).