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Forum › Project Guidance & Game development

Blockdude

Sorunome Fri Jul 17, 2015 9:06 am
Soooo, yesterday I started making a Blockdude clone!
Blockdude is a fun little puzzle game where you lift blocks and move them around to help you to get to the finish.
Image
The engine is fully working, I already put in the original 11 levels. I need to make some level picker, somehow save which ones you won at and maybe add some level editor, who knows?

Also, I suck at making good screenshots, i need to record the desktop and stuff and the gifs just turn out over-the-top large ^^

Oh, and, if anyone wants to make me some cover art thingy for that loader screen thingy and some icon that would be eeeeepic :3

EDIT: Have a demo attached!
EDIT2: i didn't mention the controls, lol
left/right: move
up: move up
down: pick up block / put down block
hold down A: now use arrow keys to look around
hold down B for a bit: reset
C: menu
Attachments: blockdude-demo.zip
Marcus Fri Jul 17, 2015 3:18 pm
That's looking very nice :-)

As discussed in the chat, here a few doodles;

blockdudecollagetitles.png
blockdudecollagetitles.png (58.09 KiB) Viewed 3188 times
Sorunome Tue Jul 21, 2015 11:35 pm
Thanks a lot, your images are quite awesome!

Also, I'm happy to announce that the game is done!

The thing is, though, that i can't get simbuino to run and thus I don't really have a good way of making screenshots.....so would anybody mind making some for me? The repo including the hex etc. can be found here: https://github.com/Sorunome/blockdude-gamebuino
Marcus Tue Jul 21, 2015 11:58 pm
Thanks :-)

Short gif, optimized ~12kb->
blockdudeoptishort.gif
blockdudeoptishort.gif (12.08 KiB) Viewed 3125 times



Gif of FAIL
failgif_opti.gif
failgif_opti.gif (66.07 KiB) Viewed 3125 times

;-)
Sorunome Wed Jul 22, 2015 12:03 am
Thanks, I took the first one!
It's in the game archives now! :D
Marcus Wed Jul 22, 2015 12:31 am
You just don't like my advanced strategy.
alastorn Fri Jul 31, 2015 8:14 am
thanks for the game!!!
Sorunome Fri Jul 31, 2015 9:03 am
No problem, glad you like it! :D
ClementNerma Sat Sep 05, 2015 2:42 pm
Very nice !
I've played this game on my old TI-84+ Silver Edition...
And the game looks to be the same !

Is it finished ?
rodot Sun Apr 10, 2016 1:51 pm
Hey!
I was playing your game and find it really cool, but the controls really bugs me. I feel it would be more intuitive tu use "left" and "right" to move (including when you climb on a crate, instead of "up"), and the "A" button to pick up/drop crates (instead of "down"). You could remap the view button to "B" instead of "A". I got really confused with you controls, but hey, maybe that's just me :lol:
Anyway, kewl game :)
Sorunome Sun Apr 10, 2016 2:41 pm
rodot wrote:Hey!
I was playing your game and find it really cool, but the controls really bugs me. I feel it would be more intuitive tu use "left" and "right" to move (including when you climb on a crate, instead of "up"), and the "A" button to pick up/drop crates (instead of "down"). You could remap the view button to "B" instead of "A". I got really confused with you controls, but hey, maybe that's just me :lol:
Anyway, kewl game :)

Heehee, thanks! I just copied the controls from the original, in addition it is important that you are able to turn to the side of a wall without climbing up, else some puzzles are impossible, so that totally justifies the up-key for climbing IMO. As to the A button to pick up/drop, that does sound like a good idea, i'll do that in a bit once I have time :)
rodot Sun Apr 10, 2016 4:33 pm
Well then the first press in a direction would turn your character in that direction, and if it's already facing that direction then it moves ? What do you think about that ?
Sorunome Sun Apr 10, 2016 6:35 pm
Actually, setting picking up to A won't work as that is look and I can't set that to B as that is reset.
So the only thing I could do is that climbing thing.
EDIT: Updated The repo!