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Forum › Project Guidance & Game development

[WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino)

STUDIOCRAFTapps Fri Jan 27, 2017 1:22 pm
Hey!

It had been a long time since I visited returned to the site. I'll be back soon, I'm working on Console Block and I've almost finished the second update (InDev 2.0). Once this update will be finished, i will start to work on SplahBox. It's a Splatoon like game, there's will be 4 player support, Player+Player vs Player+Player. You can play alone (Bot+Player vs Bot+Bot). Versus your friend (Player+Bot vs Player+Bot) or with your friend (Player+Player vs Bot+Bot)... This game will use the same engine used in BigBlackBox. I think I'm gonna need help to create the Multi-Gamebuino support. Here's some picture of the controls, the cam and what the game should look like.
frakasss Fri Jan 27, 2017 2:25 pm Re: I'll be back soon with: SplashBox
Looks promising! :-)

Since this kind of game is more 'nervous', I would expect less character animation and more 'speed' than in your previous awesome game... But that's just my opinion! ;-)
STUDIOCRAFTapps Fri Jan 27, 2017 5:08 pm Re: I'll be back soon with: SplashBox
frakasss wrote:Looks promising! :-)

Since this kind of game is more 'nervous', I would expect less character animation and more 'speed' than in your previous awesome game... But that's just my opinion! ;-)


Good idea. There's a speed variable in the engine, it won't be hard to change the speed and for less animation, i will reduce the "sprite extension", the player will still be extendended when falling/jumping but it's going to be less pronounced...
STUDIOCRAFTapps Sun Jan 29, 2017 3:14 pm Re: I'll be back soon with: SplashBox
*Removed Content*
STUDIOCRAFTapps Sat Feb 18, 2017 12:23 am Update!
Hi guy!

I've announced my new project few week ago. I'll be able to start this project when I'll finish the update and the video for my game ConsoleBlock.

Even if the project isn't started yet, the planning of the drawing portion of the game is in progress.

Here how I'll do it. (Note: If the element is drawn First, it'll be Under the element drawn After)

1) The tile without border and splashes (The grey)

2) The splashes, first, we read the order on the boolean order array (true > draw splashes in white, false > draw splashes in black), after, we need to find the splash tile by reading the splash intensity array (with the byte value type) : higher the number will be, more splashes the tile will contain.The program needs to draw the splash with the wanted color and verify what is the surrounding of the tile because the slash won't look the same on the ground as on the wall

3) Draw the border (It's just a black outline)

That's all for the drawing order! I've also planned what will be the weapon and what are the pro and cons of the color of the player (for example black team respawn faster but jump lower)
STUDIOCRAFTapps Sun Mar 26, 2017 1:58 pm Re: I'll be back soon with: SplashBox
I've started to developpement of splash box! I will publish a small demo to show how the splash engine works when it will be done!
STUDIOCRAFTapps Mon Sep 04, 2017 5:50 pm Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
The game is now in development, after a long pause (due to the development of ConsoleBlock). I'm working on the inking system but that sort of mechanic takes a TON of SRAM. I'm pretty sure that'll be able to figure out what to do anyway.
STUDIOCRAFTapps Mon Sep 04, 2017 8:28 pm Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
Wanna try the demo that I promised? I have the HEX file. The code isn't available for now. The demo is all about showing the painting engine. The demo has only one color and one layer of paint but the engine supports 2 colors and has 0-3 layer of paint. Note: The demo has the BigBlackBox banner, I didn't remove it. :?

EDIT: The error is now fixed! I accidentally put an old version.
Attachments: SPLASH.HEX.zip (not archived)
erico Tue Sep 05, 2017 1:47 am Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
Will be trying out soon!
STUDIOCRAFTapps Tue Sep 05, 2017 11:10 pm Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
I've tried the demo file and... It's no longer working *facepalm*... I'll release something that works soon.
wuuff Wed Sep 06, 2017 4:32 am Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
I just tried the demo out, and the painting mechanic is pretty cool! It seems to paint the ceilings sometimes when I'm not touching them, though. Is that supposed to happen? In the final version, will you be able to paint surfaces by both running on them and shooting at them?

I think it will be cool to have a multiplayer game of this type on the Gamebuino, since there aren't that many multiplayer games right now.
STUDIOCRAFTapps Wed Sep 06, 2017 9:09 pm Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
wuuff wrote:I just tried the demo out, and the painting mechanic is pretty cool!

Thanks :D

wuuff wrote: It seems to paint the ceilings sometimes when I'm not touching them, though. Is that supposed to happen? In the final version, will you be able to paint surfaces by both running on them and shooting at them?

This is just a small demo of the painting mechanic. Each wall can be controlled individually. I use 1 byte per block, in this byte, I use 2 bit for each wall. That mean that I can set a value from 0 (no paint) to 3 (a lot of paint) for all 4 wall in a block! The demo doesn't care about paint on a specific side, It just wants to show that you can paint a block.

The game will have a multitude of weapons. There's some of them that are rollers type weapon, rollers are the only weapon that doesn't require you to shoot the ink, it applies the ink on the ground.

wuuff wrote:I think it will be cool to have a multiplayer game of this type on the Gamebuino since there aren't that many multiplayer games right now.


I'll like to add multiplayer but I don't know how...
erico Thu Sep 14, 2017 12:26 pm Re: [WIP] SplashBox (Splatoon Platformer in 2D for Gamebuino
Tried the demo, I could only move around and jump, the painting didn´t work (yeah b button stuff).

I found it a little bit slow, but depending on the kind of game proposed (ye multiplayer) it may be fine.
I also noticed I can land on the very left border off-pixel on a wall, is that supposed to happen? It only happens on the left side where the tile has a missing pixel cause of the checkboard style.

Anyways, pretty solid engine going on.