Archive of the Gamebuino Classic forum (2014-2018), rebuilt from the pages kept by the Wayback Machine: only part of the topics and pages were captured. Read-only. Removal on request: hi@gamebuino.com.
How will the Gamebuino avoid the fate of the Hackvision ?
jonnection Wed May 21, 2014 12:48 pm
Hello all
I've been hanging aound here for a couple of weeks. I really like the Gamebuino, I think Rodot & Myndale and whoever else have done fantastic work. The Gamebuino has more going for it than any other Arduino-based gaming system I've seen. Its early days and looking pretty good.
... and yet ...
I do not (at least yet) see why it would avoid the trajectory of other similar projects (high initial excitement, lack of follow-up software, decline). The Hackvision (arduino+tvout) is a couple of years old, had some pretty decent games made for it and is already as dead as a dodo.
My doubts boil down to two things (that partially have been discussed on this forum before):
1) there is no incentive, monetary or otherwise, to actually finish ("ship") a game
2) core libraries and tools require still a lot of work, and may take too much time to evolve, resulting in decline of enthusiasm. I took a look, at least the gfx core needs alot of work.
I propose that:
1) we come up with a joint goal (Gamebuino game disk 1 / Gamebuino magazine etc whatnot) with a deadline and/or incentives to kickstart the game development and promote teamwork. We'll select a few game types (platformer, wolfenstein maze, arcade, pseudo 3d road game) and form teams around those concepts. This could also result in game code that can be reused to produce more games with less effort. Copyright and whatever ridiculously small monetary benefits would be shared among the game disk team members. I'm ready to contribute my alpha sprite routines, parallax scrolling, GIMP C-array export plugin & pseudo 3d road stuff, but not unless there is a goal and a team
2) Rodot "recruits" more people like he did with the SD card loader and Myndale to get the gfx routines optimized and audio tools (tracker on PC) working ASAP so that we can get all these gifted artists making kickass videos on the YT to attract a wider audience
These seem like pretty drastic things to say. I have nothing but highest respect for Rodot in pulling off such an amazing project. This is just the scenario that has been growing in my head as I've started digging into this - but I may well be wrong with everything I say, I may be thinking too far ahead, or repeating things that everyone already knows and has discussed.
Comments ?
I've been hanging aound here for a couple of weeks. I really like the Gamebuino, I think Rodot & Myndale and whoever else have done fantastic work. The Gamebuino has more going for it than any other Arduino-based gaming system I've seen. Its early days and looking pretty good.
... and yet ...
I do not (at least yet) see why it would avoid the trajectory of other similar projects (high initial excitement, lack of follow-up software, decline). The Hackvision (arduino+tvout) is a couple of years old, had some pretty decent games made for it and is already as dead as a dodo.
My doubts boil down to two things (that partially have been discussed on this forum before):
1) there is no incentive, monetary or otherwise, to actually finish ("ship") a game
2) core libraries and tools require still a lot of work, and may take too much time to evolve, resulting in decline of enthusiasm. I took a look, at least the gfx core needs alot of work.
I propose that:
1) we come up with a joint goal (Gamebuino game disk 1 / Gamebuino magazine etc whatnot) with a deadline and/or incentives to kickstart the game development and promote teamwork. We'll select a few game types (platformer, wolfenstein maze, arcade, pseudo 3d road game) and form teams around those concepts. This could also result in game code that can be reused to produce more games with less effort. Copyright and whatever ridiculously small monetary benefits would be shared among the game disk team members. I'm ready to contribute my alpha sprite routines, parallax scrolling, GIMP C-array export plugin & pseudo 3d road stuff, but not unless there is a goal and a team
2) Rodot "recruits" more people like he did with the SD card loader and Myndale to get the gfx routines optimized and audio tools (tracker on PC) working ASAP so that we can get all these gifted artists making kickass videos on the YT to attract a wider audience
These seem like pretty drastic things to say. I have nothing but highest respect for Rodot in pulling off such an amazing project. This is just the scenario that has been growing in my head as I've started digging into this - but I may well be wrong with everything I say, I may be thinking too far ahead, or repeating things that everyone already knows and has discussed.
Comments ?
adekto Wed May 21, 2014 6:17 pm Re: How will the Gamebuino avoid the fate of the Hackvision
wel on number 1 we are working on an rpg with a bunch of the community which is going pretty well
not sure how the sales on hackvision was but we got a decent upcoming install base
already we got people working on allot of arcade games
the idea of a magazine sounds nice, may want to ask the few bloggers here to collaborate on that
not sure u mean on the number 2 all tools are standard and open source, a full custom IDE is possible but not for the monent
not sure how the sales on hackvision was but we got a decent upcoming install base
already we got people working on allot of arcade games
the idea of a magazine sounds nice, may want to ask the few bloggers here to collaborate on that
not sure u mean on the number 2 all tools are standard and open source, a full custom IDE is possible but not for the monent
HTel Sun Jun 01, 2014 10:56 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Portable console, depends on the screen. Happens to be easy to program, Hackvision is exposed. Come on, this list could go on forever! Guess what, I am going to come up with a list of 256 items that explain why Hackvision<Gamebuino. Not gonna post it (type type type), but I'm sure it could stand up. :lol: :lol: :lol:
HTel Sun Jun 01, 2014 11:01 pm Re: How will the Gamebuino avoid the fate of the Hackvision
At least we have 1.8 million people who know about the gamebuino: Vsause3 posted a video; wait till 1:34: http://www.youtube.com/watch?v=chfIDmgB0x0&list=PLiyjwVB09t5z0bPvETnsK-nvYMVq0oDBT | Awesome Custom Consoles and MORE!! -- Game LÜT #23
treflip Mon Jun 02, 2014 11:47 pm Re: How will the Gamebuino avoid the fate of the Hackvision
I like that you made the comparison at least. I'd rather look at the possible outcomes than stick my head in sand!
I don't know about the hack vision but like the other guy said gambuino is portable and for me anyway replaced my beloved gb sp (at least for the moment).
The second thing that comes to mind is the simplicity of gambuino it's built basically from a nokia 5110 screen, arduino, and some buttons. Plus the community behind it is what really drew me into it. Similar to arduino- the difference behind it in comparison to Texas Instruments or pic or even altera was the ease to get help when something was in question. Texas instrument has a lot of resources but there support for their mcu's failed in my experience with their community.
Gambuino may not make it but it's so simple to code and fairly cheap so even if it goes underground I wouldn't mind just making games and sharing them with my family. I could stay busy for awhile!
I don't know about the hack vision but like the other guy said gambuino is portable and for me anyway replaced my beloved gb sp (at least for the moment).
The second thing that comes to mind is the simplicity of gambuino it's built basically from a nokia 5110 screen, arduino, and some buttons. Plus the community behind it is what really drew me into it. Similar to arduino- the difference behind it in comparison to Texas Instruments or pic or even altera was the ease to get help when something was in question. Texas instrument has a lot of resources but there support for their mcu's failed in my experience with their community.
Gambuino may not make it but it's so simple to code and fairly cheap so even if it goes underground I wouldn't mind just making games and sharing them with my family. I could stay busy for awhile!
DFX2KX Mon Jun 09, 2014 12:12 am Re: How will the Gamebuino avoid the fate of the Hackvision
treflip wrote:I like that you made the comparison at least. I'd rather look at the possible outcomes than stick my head in sand!
I don't know about the hack vision but like the other guy said gambuino is portable and for me anyway replaced my beloved gb sp (at least for the moment).
The second thing that comes to mind is the simplicity of gambuino it's built basically from a nokia 5110 screen, arduino, and some buttons. Plus the community behind it is what really drew me into it. Similar to arduino- the difference behind it in comparison to Texas Instruments or pic or even altera was the ease to get help when something was in question. Texas instrument has a lot of resources but there support for their mcu's failed in my experience with their community.
Gambuino may not make it but it's so simple to code and fairly cheap so even if it goes underground I wouldn't mind just making games and sharing them with my family. I could stay busy for awhile!
Teh GB community will likely always be pretty small, but there's nothing wrong with that. If some of us go on to learn more C/C++ and say 'this is where I started' then I think Rodot would agree (Though I hate to speak for him) That it had met or even surpassed his expectations.
treflip Fri Jun 20, 2014 12:24 pm Re: How will the Gamebuino avoid the fate of the Hackvision
As some added notes, I tried comparing the Gamebuino with the GCW Zero and here's a few areas of interest to me.
1st the GCW Zero has all the hardware for gaming but is too close to programming for a smart phone. The margin of difference between the two is very small and the reward for using a smart phone that has a store and advertising already setup is really appealing.
2nd there really is no desire to carry both a smart phone and a gaming device in my pockets at all time. I might as well have a smart phone that I can play my games on and be happier.
3rd and on Gamebuino's side of things it's so close to the hardware and software it fits right in with Arduino's way of doing things. So there's already a huge community and resources to pull from and like DFX2KK mentioned, the user gets experience with coding for the basics of game development without losing site of how the device operates. This is really important for new software programmers and hardware engineers to learn from because they can go from spec sheet to device fast and quickly see results.
So basically an actual handheld gaming device is so close to the common smart phone that the lack of commercial options makes it unappealing and the Gamebuino already has the Arduino's resources and is so close to the hardware that creates it, that it is an intermediate step between learning software development on the computer and programming on a commercial device. Which is highly useful for students and hobbyists.
1st the GCW Zero has all the hardware for gaming but is too close to programming for a smart phone. The margin of difference between the two is very small and the reward for using a smart phone that has a store and advertising already setup is really appealing.
2nd there really is no desire to carry both a smart phone and a gaming device in my pockets at all time. I might as well have a smart phone that I can play my games on and be happier.
3rd and on Gamebuino's side of things it's so close to the hardware and software it fits right in with Arduino's way of doing things. So there's already a huge community and resources to pull from and like DFX2KK mentioned, the user gets experience with coding for the basics of game development without losing site of how the device operates. This is really important for new software programmers and hardware engineers to learn from because they can go from spec sheet to device fast and quickly see results.
So basically an actual handheld gaming device is so close to the common smart phone that the lack of commercial options makes it unappealing and the Gamebuino already has the Arduino's resources and is so close to the hardware that creates it, that it is an intermediate step between learning software development on the computer and programming on a commercial device. Which is highly useful for students and hobbyists.
DFX2KX Fri Jun 20, 2014 10:10 pm Re: How will the Gamebuino avoid the fate of the Hackvision
treflip wrote:As some added notes, I tried comparing the Gamebuino with the GCW Zero and here's a few areas of interest to me.
1st the GCW Zero has all the hardware for gaming but is too close to programming for a smart phone. The margin of difference between the two is very small and the reward for using a smart phone that has a store and advertising already setup is really appealing.
2nd there really is no desire to carry both a smart phone and a gaming device in my pockets at all time. I might as well have a smart phone that I can play my games on and be happier.
3rd and on Gamebuino's side of things it's so close to the hardware and software it fits right in with Arduino's way of doing things. So there's already a huge community and resources to pull from and like DFX2KK mentioned, the user gets experience with coding for the basics of game development without losing site of how the device operates. This is really important for new software programmers and hardware engineers to learn from because they can go from spec sheet to device fast and quickly see results.
So basically an actual handheld gaming device is so close to the common smart phone that the lack of commercial options makes it unappealing and the Gamebuino already has the Arduino's resources and is so close to the hardware that creates it, that it is an intermediate step between learning software development on the computer and programming on a commercial device. Which is highly useful for students and hobbyists.
That's a fairly good summery. You'd make a Gamebuino less to replace your cellphone as a handheld, then to learn to make games on a very limiting (and therefor challenging) environment. That being said. the GB is pretty small, so It likely wouldn't take up that much pocket space.
lastfuture Mon Jul 21, 2014 7:34 pm Re: How will the Gamebuino avoid the fate of the Hackvision
In my eyes the Gamebuino is also a very cool portable battery driven Arduino with a screen & SD card (for logging measurements) and a speaker. Not necessarily a handheld console alone but also a way for me to take Arduino projects I think up to the next level without having to mess with LED blink sequences or tethering it to USB Serial Monitor to rely on feedback.
That alone will make me stand in line for at least two more when/if rodot announces pre-orders and they're not significantly more expensive than what the perk was on indiegogo.
That alone will make me stand in line for at least two more when/if rodot announces pre-orders and they're not significantly more expensive than what the perk was on indiegogo.
jonnection Sun Mar 06, 2016 4:12 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Quoting myself from may 2014:
And here we are. I guess it was a good run, almost 2 years.
Thanks rodot, it was an inspiring time.
jonnection wrote:Hello all
I've been hanging around here for a couple of weeks. I really like the Gamebuino, I think Rodot & Myndale and whoever else have done fantastic work. The Gamebuino has more going for it than any other Arduino-based gaming system I've seen. Its early days and looking pretty good.
... and yet ...
I do not (at least yet) see why it would avoid the trajectory of other similar projects (high initial excitement, lack of follow-up software, decline). The Hackvision (arduino+tvout) is a couple of years old, had some pretty decent games made for it and is already as dead as a dodo.
And here we are. I guess it was a good run, almost 2 years.
Thanks rodot, it was an inspiring time.
Drakker Sun Mar 06, 2016 10:43 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Nowadays all the kids are rambling about the Arduboy, even though its nowhere near as good as the 2014's Gamebuino of our youth.
Get off my lawn you kiddos are yer Arduboys!
Get off my lawn you kiddos are yer Arduboys!
Tuberius Sun Mar 06, 2016 11:27 pm Re: How will the Gamebuino avoid the fate of the Hackvision
What I'm disappointed by is there is no way for new users to buy a Gamebuino at the moment. I've been monitoring this site almost daily for weeks and have yet come across one I can buy. :(
In order for Gamebuino to survive, Rodot or someone else for that matter needs to manufacture new Gamebuinos to inject new life & enthusiasm into the project. Otherwise I fear that our beloved hobby will continue to die a slow and painfully death.... :(
In order for Gamebuino to survive, Rodot or someone else for that matter needs to manufacture new Gamebuinos to inject new life & enthusiasm into the project. Otherwise I fear that our beloved hobby will continue to die a slow and painfully death.... :(
superfreaky Sun Mar 06, 2016 11:52 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Nowadays all the kids are rambling about the Arduboy, even though its nowhere near as good as the 2014's Gamebuino of our youth.
Get off my lawn you kiddos are yer Arduboys!
I know right? It costs the same, but has so much less capabilities. No SD card, no SPI breakouts, an even more uncomfortable layout; the only thing going for it is the online multiplayer in development, and the high durability. I'm just glad I got my Gamebuino before they became unavailable. Usually I wait until it's too late.
Drakker Tue Mar 08, 2016 1:22 am Re: How will the Gamebuino avoid the fate of the Hackvision
All the multiplayer stuff from the Arduboy can be ported to the Gamebuino.
Rodot is very busy working in real life, its understandable that the Gamebuino is not the center of his interest anymore, but he should pop in here once in a while. I just hope he's silent because is busy working some something amazing that's Gamebuino related. I still want him to work with Kevin to bring the Arduboy manufacturing process to the Gamebuino. ;)
Rodot is very busy working in real life, its understandable that the Gamebuino is not the center of his interest anymore, but he should pop in here once in a while. I just hope he's silent because is busy working some something amazing that's Gamebuino related. I still want him to work with Kevin to bring the Arduboy manufacturing process to the Gamebuino. ;)
vinnie Tue Mar 08, 2016 7:19 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Obviously I agree with tuberious, for now I thought I read that rodot was busy with graduation.
However the fear that there will be no more products is strong, especially since there is no update about it.
However the fear that there will be no more products is strong, especially since there is no update about it.
superfreaky Tue Mar 08, 2016 8:47 pm Re: How will the Gamebuino avoid the fate of the Hackvision
I still want him to work with Kevin to bring the Arduboy manufacturing process to the Gamebuino. ;)
I personally think if the Gamebuino was any thinner, it would get uncomfortable (more) quickly. Also, it's good news to hear the multiplayer thing is portable. I can see high scores for games being available to all other players, for one simple implementation.
albertinjo Wed Mar 09, 2016 11:57 am Re: How will the Gamebuino avoid the fate of the Hackvision
Yes indeed Jonnection
This is exactly what I was thinking about one day
I am with the project since the start
The project is....dead
It is sad R0d0t lost interest for further development
So much more could be made, this had and still has a great potential
Someone should make a Gamebuino2
more memory
and a better screen
2.4 inch monochromatic OLED+ATmega2560
or something
I don't know
Maybe people sohuld gather and do something like that
Personaly I have insufficient time
and I suppose this is a great moment for showing my latest Gamebuino clone (sarcastic)
Actually it is quite old
But still
https://goo.gl/photos/Y25Q8H8GkmBs9SGN7
https://goo.gl/photos/Y25Q8H8GkmBs9SGN7
https://drive.google.com/open?id=0B6Gh- ... jR3dmpfZ1U
lol
I will bring it to Maker faire Vienna in April
Anyone coming?
Maybe I can get you a free ticket
Maybe not
unpredictable
XD
This is exactly what I was thinking about one day
I am with the project since the start
The project is....dead
It is sad R0d0t lost interest for further development
So much more could be made, this had and still has a great potential
Someone should make a Gamebuino2
more memory
and a better screen
2.4 inch monochromatic OLED+ATmega2560
or something
I don't know
Maybe people sohuld gather and do something like that
Personaly I have insufficient time
and I suppose this is a great moment for showing my latest Gamebuino clone (sarcastic)
Actually it is quite old
But still
https://goo.gl/photos/Y25Q8H8GkmBs9SGN7
https://goo.gl/photos/Y25Q8H8GkmBs9SGN7
https://drive.google.com/open?id=0B6Gh- ... jR3dmpfZ1U
lol
I will bring it to Maker faire Vienna in April
Anyone coming?
Maybe I can get you a free ticket
Maybe not
unpredictable
XD
jonnection wrote:Quoting myself from may 2014:jonnection wrote:Hello all
I've been hanging around here for a couple of weeks. I really like the Gamebuino, I think Rodot & Myndale and whoever else have done fantastic work. The Gamebuino has more going for it than any other Arduino-based gaming system I've seen. Its early days and looking pretty good.
... and yet ...
I do not (at least yet) see why it would avoid the trajectory of other similar projects (high initial excitement, lack of follow-up software, decline). The Hackvision (arduino+tvout) is a couple of years old, had some pretty decent games made for it and is already as dead as a dodo.
And here we are. I guess it was a good run, almost 2 years.
Thanks rodot, it was an inspiring time.
vinnie Wed Mar 09, 2016 9:31 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Fine clone :) a little less portable but looks well built :P
superfreaky Thu Mar 10, 2016 4:37 am Re: How will the Gamebuino avoid the fate of the Hackvision
I am with the project since the start
The project is....dead
It is sad R0d0t lost interest for further development
So much more could be made, this had and still has a great potential
Well this is where the hardware forum thread becomes a channel for Fakebuino tutorials. It is a shame though, I really thought this would grow into a rather big company rather than become lost in obscurity. Hardly anyone has heard about Gamebuino still, and it's being eclipsed by Arduboy at this point.
vinnie Fri Mar 11, 2016 2:29 pm Re: How will the Gamebuino avoid the fate of the Hackvision
On facebook the last update is this:
The end is near! :lol:
- Code: Select all
Gamebuino
26 febbraio alle ore 2:37 ·
The wait will soon be over...
The end is near! :lol:
rodot Fri Mar 11, 2016 3:30 pm Re: How will the Gamebuino avoid the fate of the Hackvision
I would like to sincerely thank you all who participated in the Gamebuino adventure. Really. I know it sounds like I'm about to say "We had a good time, now it's over", but I won't. On the contrary. During the last few months I've been pretty, pretty busy. I was working full time and graduating a few degrees. Now I switched to a part time job. I graduated all my degrees. I'm ordering a new batch of Gamebuinos. Next month I'll move from my own room to a proper office. In a word, it's back on.
PS: Am I working on a Gamebuino 2 ? Not really. Maybe. It's classified.
PS: Am I working on a Gamebuino 2 ? Not really. Maybe. It's classified.
deeph Fri Mar 11, 2016 8:18 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Good news :)
I'd really love to see a Gamebuino 2, but with a hardware a little less restricting (like many people thinks), like an OLED screen (with a resolution just a little higher, like 96*64, and either black & white or native grayscale support). More RAM is really necessary too, currently I can't start big projects because I know that all I'll have to program just won't fit.
I think that you really should ask what people wants/needs in order to design the new Gamebuino ;)
I'd really love to see a Gamebuino 2, but with a hardware a little less restricting (like many people thinks), like an OLED screen (with a resolution just a little higher, like 96*64, and either black & white or native grayscale support). More RAM is really necessary too, currently I can't start big projects because I know that all I'll have to program just won't fit.
I think that you really should ask what people wants/needs in order to design the new Gamebuino ;)
Drakker Fri Mar 11, 2016 8:20 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Great to hear from you! Welcome back and congrats on the degrees.
PS. Dreaming of a 4 to 16 colors screen with the Arduboy manufacturing process, same form factor as the Gamebuino 1.
PS. Dreaming of a 4 to 16 colors screen with the Arduboy manufacturing process, same form factor as the Gamebuino 1.
Zvoc47 Fri Mar 11, 2016 9:45 pm Re: How will the Gamebuino avoid the fate of the Hackvision
If more RAM is required, then ATMEGA2560 can have external RAM connected so that can serve as a framebuffer and extended heap! One guy made some code for 512kB SRAM multiheap access. The hardware he used is a latch register and a RAM chip http://andybrown.me.uk/2011/08/28/512kb ... ga-design/ To see this in the next Gamebuino would be awesome!
What I would like it to also have is the VS1053 chip to produce MIDI/MP3/WAV/WMA/OGG sound. That mixed with the AVR's multiple PWM pins will make some awesome chiptune music or chiptune sound effects while music plays in the background or some character voices.
What I would like it to also have is the VS1053 chip to produce MIDI/MP3/WAV/WMA/OGG sound. That mixed with the AVR's multiple PWM pins will make some awesome chiptune music or chiptune sound effects while music plays in the background or some character voices.
superfreaky Fri Mar 11, 2016 10:40 pm Re: How will the Gamebuino avoid the fate of the Hackvision
I think a Gamebuino 2 should be a step up in both hardware and complexity. People can start getting code experience with the original model, then use what they learned to gain new heights in game complexity. (messing with more colors, bigger longer games, maybe even a basic fps possible)
Zvoc47 Fri Mar 11, 2016 10:53 pm Re: How will the Gamebuino avoid the fate of the Hackvision
I've heard of a FTDI graphics accellerator which might be a great idea for the Gamebuino 2. Imagine hardware-accellerated graphics!
What a coincidence, but GameDuino (not Gamebuino) uses that same chip! It uses FPGA, yes, but it uses the FTDI graphics chip too. So that might lead to higher resolutions and high colors.
http://www.ftdichip.com/Support/Documen ... _FT800.pdf here's the datasheet.
What a coincidence, but GameDuino (not Gamebuino) uses that same chip! It uses FPGA, yes, but it uses the FTDI graphics chip too. So that might lead to higher resolutions and high colors.
http://www.ftdichip.com/Support/Documen ... _FT800.pdf here's the datasheet.
vinnie Sat Mar 12, 2016 3:18 am Re: How will the Gamebuino avoid the fate of the Hackvision
rodot wrote:I would like to sincerely thank you all...[/size]
Thank you rodot for coming to give us your news, I believe that this is an very important thing!
When gamebuino will be back in stock, I'll buy one.
For gamebuino 2 I think that is most important to overcome the memory limitations!
deeph Sat Mar 12, 2016 6:25 am Re: How will the Gamebuino avoid the fate of the Hackvision
Will you use an Arduino 101 as advised here : viewtopic.php?f=11&t=3369 ?
That's my thoughts too, and that's why I'm alright to pay the Gamebuino 2 at least twice the price of the original.
superfreaky wrote:I think a Gamebuino 2 should be a step up in both hardware and complexity. People can start getting code experience with the original model, then use what they learned to gain new heights in game complexity.
That's my thoughts too, and that's why I'm alright to pay the Gamebuino 2 at least twice the price of the original.
rodot Sat Mar 12, 2016 11:36 am Re: How will the Gamebuino avoid the fate of the Hackvision
deeph wrote:I think that you really should ask what people wants/needs in order to design the new Gamebuino ;)
I sure want to make Gamebuino better, but never said there would be a new Gamebuino. Or wouldn't ;)
Anyway, be sure I read and consider all your ideas, that's why I already made a poll that I planned to release on Facebook... but I see that you all have many good ideas to share so here's the poll in advance (if you have suggestions about the poll itself there's a free field at the end). Please, just don't spread it on the internet yet.
Again, sorry for the long absence and thank you all for your great enthusiasm :)
vinnie Mon Mar 14, 2016 12:25 am Re: How will the Gamebuino avoid the fate of the Hackvision
Finally gamebuino is back in stock! \o/
As soon as I have some time I try to make order
@rodot: This is the same latest version or there are already changes?
As soon as I have some time I try to make order
@rodot: This is the same latest version or there are already changes?
Sorunome Sun Mar 20, 2016 12:08 am Re: How will the Gamebuino avoid the fate of the Hackvision
If you do end up making a new gamebuino backwards compability would rock ^.^
mougino Thu Mar 31, 2016 4:41 pm Re: How will the Gamebuino avoid the fate of the Hackvision
Drakker wrote:Nowadays all the kids are rambling about the Arduboy, even though its nowhere near as good as the 2014's Gamebuino of our youth.
Get off my lawn you kiddos are yer Arduboys!
Got my Arduboy yesterday.
Honestly, while I enjoyed my gamebuino the 2.5 months it managed to stay alive (with excruciating pain... always had to press the screen in 1 or 2 corners to see anything, changed the screen to no avail, cracked the transparent case because of pressing) the Arduboy does not play in the same category.
Cons: it has no SD-Card support and no SPI breakouts.
Pros: it's solid, it's gorgeous, it's stable, it works (!) ok, it worked flawlessly the last 24 hours, time will tell
But the workmanship, oh, the workmanship :o did I say the device is gorgeous?
To sum-up: HUGE feeling of solidity and durability, unlike the gamebuino I felt would crumble in my hands at any moment.
Sorry, not a troll post, this is just to give real feedback to Drakker from a guy who had the 2 devices in hand.
Nicolas